The player can move a set distance represented in square units along a map.
#STELLA GLOW YOUTUBE SERIES#
The demo we played introduced us to two of the game’s main playable characters: Alto and Risette, members of the Knights of the Regnant who are forced to defend their village from Hilda and Dante, who make up a group called the Harbingers (John notes here that while Harbingers is a suitable title, he likes their literal Japanese name, the Gospel Apostles).Īs noted earlier, the game is similar in feel to Luminous Arc, which is expected, since Stella Glow is by the same developer and serves as a spiritual successor to that series (which is now under the control of Marvelous). That tone, of course, being expectedly grim, given the premise of the story. It’s the kind of game that necessitates headphones-from the swelling battle theme to the haunting song that Hilda sings in the prologue, each track I heard hit a unique and emotional note that helped set the tone of the game. While I’ll hop into the gameplay in just a moment, the thing that left the greatest impression on me was Stella Glow’s outstanding soundtrack. “If you played Luminous Arc before, the combat should seem familiar,” Atlus PR Manager John L. On Citra go to the top bar.Siliconera spent some time with Atlus and Stella Glow this year at E3, and though the demo was entirely in Japanese, there’s still much to say about Imagepooch’s new strategy role-playing game.
#STELLA GLOW YOUTUBE FREE#
Aside from that feel free to ask anything I could help with. I don’t have plans to finish the remaining textures or fix any issues with the current ones.
#STELLA GLOW YOUTUBE DOWNLOAD#
On my gameplay videos the cutscenes are also upscaled but you don’t want to download those 50Gb of textures or watch the cutscenes at 10fps and crash Citra while playing them. Oh and the credits and some textures that didn’t work when upscaled. If there’s missing textures it might probably be, some menu items or graphics, some never encountered enemies (or an enemy that never turned to face a specific side) and one important choice in the game of which I only recorded one of the paths (so probably some CGs in there), also some weapons I never equipped. So that means the “game over” texture is not in there. It is important to say again that I made the texture pack to record that gameplay, that means that if a texture didn’t show up on the gameplay it’s not upscaled. I modified my game to have the japanese audio, but the texture pack itself should work on the normal game and other regions if it has them.Īlmost everything was run through an older version of Topaz Gigapixel to upscale it, I remade on Photoshop a lot of textures for the HUD and almost everything that has text on it.
Because I kept changing some textures while I was recording the whole thing, so the final version is the one in the last episode. Why the whole playlist? “New users can only post two links”. I made it to record some gameplay on youtube, here’s some of the gameplay if you want to preview it. So this is a texture pack for the game Stella Glow for Citra.